Screw the courses, they are tedious and get on my nerves, so I started to create what will be the first zone of the game: the Goblins cave, the first Althea dungeon from back in 2001.
What does that encompass so far?
- Camera movement, zooming in and out, following the player on a spring arm. Yes, it is not standard, it has to be programmed. Months I wanted to do it, now it’s done.
- Character movement: I want the exaxt same controls as World of Warcraft which I can’t achieve perfectly yet, lots of things to learn still about controllers.
- Automatic scaling materials which resize according to the size of the mesh they are applied on, which allows me to assemble elements that I can resize at will with always an optimal texturing.
- Mesh sculpting in Blender and importing into UE4.
- Character mesh import.
All of that sounds obvious, but it is not.
I can now move a character in a cave, this is day to be remembered!