I’m out of words, so pardon my French.
I’m in the 17th lesson – over 85 – in my current Udemy UE4 course and I – literally – don’t know whether to go cry in a corner and beg for mercy or burst into frantic joy laughter – like maniacally.
Unreal is insane – no pun intended. Everything is possible, every single mesh, texture, effect, whatever, can be created, manipulated, modified in real time, there is a solution to each and every problem, I’m flabbergasted with the endless possibilities.
What the hell is he on? might you ask. Well, let me give you an example.
In NWN, there are standard animations. For example, when you’re designing a chest, you have to provide the open and close animations in the model. Not in UE4. You just import the mesh, and that’s it. Upon importing the mesh into the engine, you then can add a timeline to any action on the chest to open it over how many seconds you want, at the speed you want and even with the speed variations you want and it can even be different according to your class, the quest you’re on or any parameter you might think of!
Even texture materials can be modified in real time.
Well, in a nutshell: anything!
The course I’m following is very well structured, I encounter very few problems, I understand everything the instructor is explaining, but the problem is: will I remember all of that when the time will come to put everything to work in Althea 3?
A part of me says: ‘Forget it, way too complicated, even the instructor messes things up at times!’ – which is true – and another part whispers: ‘Dude, this is the time of your life, materialize your dreams, you can make it!’
To be completely honest, this is insane, I have to assimilate in a few weeks what would usually take years of learning-practicing.
– ‘You won’t make it’
– ‘Yes, I will’
– ‘Nah, you won’t’
– ‘Shut up! I will’
– ‘Awkey, if you say so’. Turns around giggling.
Erm… shall I, really?