It’s a long, long way to Tipperary

Working my way through the teaching videos, nearly finished the pinball tutorial, soon to begin the survival tutorial which is more of what we need for Althea.

I understand the courses perfectly, my only fear is not to remember of everything when I’ll need it: it’s so complex, so many things!

But it’s great, love it, it takes time, if I manage to string everything up, it will be great!

For your eyes pleasure, what can be achieved on consumer grade hardware today with UE4.

UE 4.22 is live!

Hooray! All lights now have ray-tracing abilities natively in the engine.
I still have no idea about how people without RTX cards – or ray-tracing capable high-end cards with the next generation nVidia drivers – will render the scenes, I guess that the ray-tracing shaders will simply be ignored, time will tell.

I can’t test ray-tracing yet because I’m stuck with making a pinball game as part of my Unreal courses, which really gets on my nerves: I want to start developing my game, enough with those pathetic courses!

Anyway, back to it…

Just won a 1 Million US$ prize from Epic!

During GDC2019, Epic started a large competition where hundreds of projects were compiled to be rewarded with various prizes.

Althea III won the ‘Oldest revival project of all time‘ for being online since 2003 and being remastered with Unreal Engine 4!
All what was needed was a first published project date, which was kindly certified by Obsidian and a Development in the works proof which was certified by Christopher Murphy, Unreal Evangelist, of whom I have been a student since I started working with UE4 last month.

Unfortunately, it isn’t that easy.
First off, the project has to come to fruition within 3 years to be eligible, which is April 1st 2022, so it’s going to be a race!
Second off, the project needs to feature ‘classic’ characteristics, which means insanely hardcore rules, years-long progression and generally crazy frustrating game mechanics – which is part of a larger plan I’m not allowed to disclose at this time being.
Third off, I need to hire at least 5 other Epic certified developers to the team – paid by Epic on the 1M $ prize so it’s fine by me – which isn’t going to be easy to find in Belgium.

This is going to be HUGE!