Wonder what the hell that means?
So do I.
That’s Unreal Engine my friend, the must in obfuscated modern nerdware™.
It’s quite new to me. Having learned difficult concepts over the years – like multi-dimensional matrix calculations or nuclear reaction equations – I either understood or didn’t.
Here, it’s more complicated: I understand what I learn, but it’s useless to understand since I will not be able to remember what I have learned when I will need it to build my own project: there are way too many functions doing way too many things. The UE4 API is so complex that if you Google ‘Unreal functions count’ or anything close to it, you won’t get any link. Not a single one. There are thousands of functions and truckloads are added every year.
Basically, the course answers questions that I don’t ask myself. So, I’m parroting what the instructor shows and will use whatever material I find over the internet as foundation for Althea IV but it would take years to know what each function does and being able to remember the name of a function you need when you need it.
By the way, ‘Get Hit Result under Cursor by Channel’ is used to determine what is under the mouse pointer at any moment to take appropriate actions, highlight an object, display a tooltip, display a health bar, stuff like that.
What an insightful name for a function, isn’t it?
I’m now at 78% of the first course, still going strong.
But grumbling every day, that’s for sure!
Damn IT nerds, I fart in their general direction!